
The concept of mortality as a gift is intriguing. Never thought about imperfection that way before.
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The concept of mortality as a gift is intriguing. Never thought about imperfection that way before.
I'm glad Sony is giving him creative freedom. That's crucial for good storytelling.
Both shows did an amazing job showing how personal choices affect the wider world.
The Tulsa episode hit particularly hard. Its amazing how many people learned about that historical event through this show.
I find the vibe at PB much more laid back than La Jolla. Sometimes you just want a casual beach day without the fancy atmosphere
The faction system in Dragon Heist really helped my players get into character and develop motivations.
Atonement's movie ending felt more powerful than the book's. Something about seeing it visually just hit differently.
The article doesn't mention how digital publishing has influenced these genres.