Hot take: the real innovation here is not the technology, it is the interaction design. Dozens of tools had decent transcription before Descript. Nobody made editing the actual interface until Descript did.
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Hot take: the real innovation here is not the technology, it is the interaction design. Dozens of tools had decent transcription before Descript. Nobody made editing the actual interface until Descript did.
A studio that handles comedic timing well would be essential. The humor really lives in the beats and the expressions more than the dialogue.
Codex's voice input via spacebar for terminal workflows is a sleeper feature. If your workflow is already terminal-native that small thing actually speeds up a surprising amount of context-setting.
I'd rather have no adaptation than a bad one that ruins the legacy of a great game.
I noticed so many little details on my second viewing, like the way their eyes changed during transformation.
Philip would have appreciated the military precision of his funeral arrangements.
Some of these benefits seem exaggerated. Not every game develops all these skills
I found the whole Burger Chef subplot a bit forced. They could have chosen a more interesting client for such a pivotal episode.
The argument about consistent storylines makes sense. Their character arcs felt scattered without a clear direction.
Love how this validates my reading choices. Been feeling guilty about my YA addiction lately
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