Sign up to see more
SignupAlready a member?
LoginBy continuing, you agree to Sociomix's Terms of Service, Privacy Policy
In the 1990s, there were not many spots more relaxing than the arcade. It represented an escape from real life where people could and act as the hero of a great adventure. The 90s arcade scene offered a host of memorable antagonists that would torment each protagonist and the players participating in their journey. This countdown includes ten iconic antagonists a part of the unforgettable 90s arcade era.
 
It's only natural that the X-Men's arch-foe Magneto would give both the superheroic mutants and players a difficult gaming experience. After being deceived by the shapeshifting mutant Mystique, players finally face the real Magento in the final stage of the X-Men Arcade game, located within Asteroid M. As the player proceeds to attack the master of Magnetism, Magento will encase himself in his famous magnetic force field. It's only after dealing several crippling blows to Magneto that the villain will finally be overtaken.
 
Acquiring four arms and a vicious temper, Goro holds the honor of being crowned the champion of the Mortal Kombat tournament for over 500 years. It isn't difficult to see why the half-human / half-dragon held that esteemed title for generations. With Goro's fireball, teleport/ground stomp, two hand swipe, lunge kick, and uppercut attacks, Goro presented quite the obstacle for players. In the original game, Goro is unplayable and remains solely a boss, serving alongside allies in shape-shifting sorcerer Shang Tsung and feared emperor Shao Khan. Goro would become so well received by fans that the four-armed warrior would make a leap to the big screen in the 1995 live-action Mortal Kombat film.
 
Strength a.k.a. Type-205 is a mysterious zombified creature corrupted by genetic engineer Caleb Goldman. The House of the Dead 2's standout boss, Strength enters the game once central protagonists James Taylor and Gary Stewart are called in to investigate The City overrun with violent creatures, encountering Strength among other surprises. What made Strength particularly memorable amongst The House of The Dead franchise was his speed, swift attacks, and perchance for using his trademark chainsaw. The best option that players had of surviving Strength was firing at the creature's head, which was the main Achille's heel of the character.
 
The true form of powerful Aztec fighting god Ogre, the beastly True Ogre is the main antagonist for Tekken 3. True Ogre's moves consist of franchise staple Demon Scissors, Hell's flame, supercharger, power, and flash punch combo. Ogre's flash punch combo is exclusive to the character in Tekken 3 and the Tekken Tag Tournament companion. It doesn't help matters that Ogre's moves are from a variety of other mainstay Tekken fighters. Though Ogre's importance throughout the Tekken series has somewhat diminished, the presence of this foe has constantly remained over the series.
 
Serving as the final boss of The King of Fighters 94, Rugal Bernstein is an international arms dealer and feared fighter throughout the arcade game genre. During his tenure as a fighter, Rugal has on occasion faced entire teams of combatants single-handed. Rugal is the ultimate boss in that he can master the fighting style of any fellow fighter. Rather than make the first move, Rugal would let the players unleash their attacks before countering with a devasting finisher of his own. It's a vastly distinct ability that makes for some creative fighting sequences and frustrated arcade players.
 
While the head of Springfield's Nuclear Power Plant has become a running gag in recent years, Mr. Burns was once a name to be feared within the annals of The Simpsons. So, it made complete sense that Mr. Burns would serve as the final boss of The Simpsons' first entry to video games and arcades. The final boss, Burns, is housed in a formidable suit of mechanical armor ready to enact pain on any employees and dysfunctional families who stand in his way. As Burns is dealt severe blows to the chest, the mechanical suit is crushed down to multiple compact variations; until finally being reduced down to his human form once again. Though players' confrontation with Mr. Burns himself does arrive not until the final stage, Burns has a hand in events from the very beginning of the game. Through this diamond-powered suit, the frail and aged Burns opts to attack via multiple bombs, lasers, and missiles.
 
The X-Men / Avengers villain Onslaught serves as the main antagonist of 1998's Marvel vs. Capcom: Clash of Super-Heroes. Created by writer Mark Waid and artist Andy Kubert for 1996's X-Men #15, Onslaught is a twisted amalgamation of two of the most powerful mutants in the Marvel Universe, Professor X and his former friend turned enemy Magneto. Similar to the comic book counterpart, it would take several playable characters in order for the entity to be taken down a peg before being defeated once and for all. Onslaught's central moves (in both its central forms) can vary from Sentinel attacks, teleportation, hyper mind blasts, psionic puppets, and shockwaves. Though future Marvel vs. Capcom bosses would come in the form of fellow Marvel villains Galactus and Ultron, none were quite as painstakingly frustrating for arcade players as Onslaught.
 
Introduced in the 1993 follow-up to Ed Boon's highly successful fighting game Mortal Kombat, feared warlord Shao Kahn serves as the ruler of the video game series' central arena of Outworld ( one of the many realms fighters visit). To this day, Shao Kahn remains the big bad of the Mortal Kombat franchise. The masked and physically imposing Kahn was a major improvement from the original game's main antagonist, corrupt sorcerer Shang Tsung. Tsung had a neat ability in his tendency to shift his appearance to anyone, however, the character's general presence was not nearly as memorable as his master Shao Khan. While Kahn would return in 1995's Mortal Kombat III as the final boss (armed with his signature Wrath Hammer) and continue to serve as an overarching villain throughout the Mortal Kombat franchise, there was nothing quite like seeing him make his impression in the original sequel.
 
1987's Street Fighter was a major hit for a relatively unknown video game franchise. However, what the series lacked was a truly formidable and personal boss. Street Fighter II: The World Warrior, released in 1991, would remedy the snag with the head of the crime syndicate Shadaloo, known as M. Bison (a.k.a. Vega in Japan). Already harboring a personal feud with franchise mascot Ryu as well as several other fan-favorite characters like Chun Li and Guile, players would equally harbor a vengeance against Bison and his uncalculated moves. In order to achieve his goals, Bison would come to blows with Ryu and the select other Street Fighter characters. As a part of his villainous nature, M. Bison's skill set includes but is not limited to scissor kicks, head stomps, knee presses, and the dreaded psycho crusher. Unlike the main array of fighters, Bison remained a character inaccessible to players for use in the Champion Edition of Street Fighter II.
 
The Teenage Mutant Ninja Turtles video game Turtles in Time would release to arcades in 1991 during the peak of Ninja Turtles mania. Similar to Onslaught and Mr. Burns, Metalhead did have a pre-established history within the world of Teenage Mutant Ninja Turtles, prior to the Turtles in Time video game. An ally of the Turtles' main foes the Foot Clan, Metalhead is a formidable antagonist acquiring the brain patterns of all four turtles to ensure their destruction, thanks to another TMNT antagonist the alien Krang. Though an inorganic robot lifeform, Metalhead is just as acrobatic and active as the Turtles, proving that not only ninjas can give the group of teenagers a run for their money. Through Turtles in Time's Alleycat Blues level, Metalhead demonstrates his adept kicking skills, fighting prowess, and built-in machine gun.
A game is only as good as its boss fights, which were a trademark of arcade games in the 1990s. Whether a player can find easy success from the battles or not, there's no denying that the clash will stick with you, for better or worse. The greater the boss, the greater the hero... or gamer.
 SeriesJunkie_77
					
				
				3y ago
					SeriesJunkie_77
					
				
				3y ago
							We need more bosses like these in modern games. They really tested your skills.
 ThrillerAddict_Mark
					
				
				3y ago
					ThrillerAddict_Mark
					
				
				3y ago
							The arcade scene just isnt the same anymore. These bosses were part of what made it special.
 BoxSetBinger_Liam
					
				
				3y ago
					BoxSetBinger_Liam
					
				
				3y ago
							I learned to count by keeping track of my quarters during the Goro fight.
 Valentina_Love
					
				
				3y ago
					Valentina_Love
					
				
				3y ago
							Each of these bosses had such unique personalities. Really made them memorable.
 Align_Your_Soul
					
				
				3y ago
					Align_Your_Soul
					
				
				3y ago
							Nothing was worse than losing to Mr Burns right at the end when his suit was almost destroyed.
 Inner-Calm_Unlocked_555
					
				
				3y ago
					Inner-Calm_Unlocked_555
					
				
				3y ago
							Took me three birthdays worth of quarters to finally beat Onslaught.
 ReduceReuseThrive
					
				
				3y ago
					ReduceReuseThrive
					
				
				3y ago
							Pretty solid list but I would shuffle the order a bit. Bison deserved the top spot.
 HolisticHealth-Path_55
					
				
				3y ago
					HolisticHealth-Path_55
					
				
				3y ago
							These bosses really knew how to make you feel accomplished when you finally won.
 ClarissaH
					
				
				3y ago
					ClarissaH
					
				
				3y ago
							Kids today will never know the pressure of fighting these bosses with a crowd watching behind you.
 Cronkite_Chronicles
					
				
				3y ago
					Cronkite_Chronicles
					
				
				3y ago
							Magnetos force field mechanism was actually pretty innovative for its time.
 ColetteH
					
				
				3y ago
					ColetteH
					
				
				3y ago
							I actually met my best friend trying to beat M Bison. We both kept losing and started sharing strategies.
 LiveWithPurpose
					
				
				3y ago
					LiveWithPurpose
					
				
				3y ago
							Metalhead was basically four bosses in one since he had all the turtles moves.
 TVPilotSeeker_001
					
				
				3y ago
					TVPilotSeeker_001
					
				
				3y ago
							Remember when someone finally beat Onslaught at our arcade? The whole place cheered.
 TechNomad101
					
				
				3y ago
					TechNomad101
					
				
				3y ago
							These bosses taught us patience. You couldnt just button mash your way through.
 BreatheDeeply
					
				
				3y ago
					BreatheDeeply
					
				
				3y ago
							The best part about the Burns fight was how it stayed true to the show while still being challenging.
 DarkKnight
					
				
				3y ago
					DarkKnight
					
				
				3y ago
							Modern games should take notes from these bosses. They were challenging but memorable.
 Cassidy_Whisper
					
				
				3y ago
					Cassidy_Whisper
					
				
				3y ago
							My friends and I would pool our money together just to have enough attempts at Onslaught.
 Fiona99
					
				
				3y ago
					Fiona99
					
				
				3y ago
							I used to practice the Magneto fight at home by throwing things at a wall pretending it was his force field.
 Simple-Living_Joy_555
					
				
				3y ago
					Simple-Living_Joy_555
					
				
				3y ago
							M Bison was perfect because he felt beatable even though he was really tough. Great game design.
 Emma-Rose
					
				
				3y ago
					Emma-Rose
					
				
				3y ago
							Honestly surprised Rugal made the list but not Geese Howard. Both were brutal SNK bosses.
 Scarlett_Wilson
					
				
				3y ago
					Scarlett_Wilson
					
				
				3y ago
							That Strength fight in House of the Dead 2 ate so many of my tokens I could have bought the home console version.
 MayaVibes
					
				
				3y ago
					MayaVibes
					
				
				3y ago
							I would have put Goro higher. He basically set the standard for sub-bosses in fighting games.
 TheCodeNomad
					
				
				3y ago
					TheCodeNomad
					
				
				3y ago
							Metalhead was tough but fair. You could actually learn the patterns unlike some other bosses on this list.
 Carla-MacDonald
					
				
				3y ago
					Carla-MacDonald
					
				
				3y ago
							Cannot believe they left out the Alien Queen from Aliens vs Predator arcade. That fight was insane.
 MovieBuff101
					
				
				4y ago
					MovieBuff101
					
				
				4y ago
							The mechanical suit stages of Mr Burns were genius game design. Loved how it kept changing as you damaged it.
 PureBlissVibes
					
				
				4y ago
					PureBlissVibes
					
				
				4y ago
							My local arcade had to replace the X-Men cabinet buttons twice because of how many people were hammering them trying to beat Magneto.
 NickW
					
				
				4y ago
					NickW
					
				
				4y ago
							Looking back, these fights really made us better gamers. You had to learn patterns and timing perfectly.
 Violet_Wish
					
				
				4y ago
					Violet_Wish
					
				
				4y ago
							Rugal was the most unfair boss ever. Who thought it was a good idea to let him copy every move?
 OliviaM
					
				
				4y ago
					OliviaM
					
				
				4y ago
							The House of the Dead 2 was intense but Strength wasnt that hard if you knew where to shoot.
 Grace_Light
					
				
				4y ago
					Grace_Light
					
				
				4y ago
							I spent my entire allowance trying to beat Onslaught in Marvel vs Capcom. Worth every penny though!
 NeonGalaxy
					
				
				4y ago
					NeonGalaxy
					
				
				4y ago
							Shao Kahn definitely deserved to be higher on the list. His taunts alone make him more memorable than half these bosses.
 ThomasSullivan
					
				
				4y ago
					ThomasSullivan
					
				
				4y ago
							You clearly never played it properly. Burns mech suit was actually really tough to beat, especially with multiple players.
 DCEU_Diehard_666
					
				
				4y ago
					DCEU_Diehard_666
					
				
				4y ago
							Mr. Burns seems like an odd choice for this list. His fight was more funny than challenging.
 Limbaugh_Lines
					
				
				4y ago
					Limbaugh_Lines
					
				
				4y ago
							Totally agree about M. Bison. That Psycho Crusher move would wreck me every single time. Took me months to learn the timing to dodge it.
 MaddieLoves
					
				
				4y ago
					MaddieLoves
					
				
				4y ago
							True Ogre in Tekken 3 was brutal. I remember my hands shaking every time I reached that fight. The transformation sequence alone was worth the quarters.
 SeriesFinaleSpoilers
					
				
				4y ago
					SeriesFinaleSpoilers
					
				
				4y ago
							No way! Metalhead deserves the top spot. The way he combined all four turtles abilities made him such a unique challenge.
 Faith_67
					
				
				4y ago
					Faith_67
					
				
				4y ago
							Am I the only one who thinks Metalhead is overrated? Sure, he was tough but there were way more memorable TMNT bosses.
 IndieFilmLover
					
				
				4y ago
					IndieFilmLover
					
				
				4y ago
							Goro gave me nightmares as a kid! Those four arms were terrifying. I could never get past him without using up all my coins.
 ElaraX
					
				
				4y ago
					ElaraX
					
				
				4y ago
							I still remember spending hours trying to beat Magneto in the X-Men arcade. That magnetic shield was so frustrating but made the victory even sweeter when you finally got through it.