Fans React To Resident Evil Villain, Capcom Issues Statement

Capcom recently issued a statement in response to the overwhelming fan response to Resident Evil’s latest main antagonist, Lady Dimitrescu
Resident Evil Village Vampire Lady
Source: NME.com

The latest installment of the Resident Evil series has drummed up a lot of fan responses recently. So much so that developer Capcom had to make a statement, most likely not to miss a chance of good PR. The latest game, Resident Evil: Village, received a teaser trailer back in January and since then the video has gone viral. 

Capcom issued a statement from the development team thanking the fans for their support and to answer some fan questions.

In the teaser trailer, we get a brief look at the main antagonist, a rather towering vampire woman. Her appearance was a talking point for many fans of Resident Evil. This leads to fan questions such as “Who is she?” “How tall is she?” prompting Capcom to answer those, and other general game and design-related, inquiries

How Tall is the Tall Vampire Lady?

Capcom responded to massive fan responses with some answers and some other interesting things to note about the game’s development. First of all, they told fans our main antagonist’s name, Lady Alcina Dimitrescu. She’s a vampire that took part in a cult that participated in rituals involving vampirism and human sacrifice.

It’s not uncommon for games to go through numerous changes during every stage of development. When it comes to the game’s general design, art director Tomonori Takano said they began with the classic gothic castle and vampire theme. They decided to not replicate what’s already been done in other popular vampire stories recently.

As a result, we get aesthetics meant to evoke the feeling of the Great Depression, breathing some fresh life into vampire-related media. At the same time, this design decision affects Lady Dinitrescu’s appearance, which drew in many fans. Instead of appearing like a too familiarly cloaked vampire a la Castlevania we instead get a Roaring 20s era-inspired white dress and a wide-brimmed hat.

One of the most notable features of Lady Dimitrescu is her height. Takano confirmed she stands at a towering 9’6” tall. He also said the first piece of concept art featuring her had her crouching under a doorway. From that moment, Takano says, the team knew what direction they wanted to take with the rest of the game.

Lady Dimitrescu Vampire Lady Height
Source: Pride.com

No one on the art team expected this reaction, Takano claims. He’s seen some of the tweets and comments of fans saying they want her to chase them. With the abundance of memes that were made because of the teaser, it’s probably safe to assume the art team has seen those too.

Takano also discussed the inspiration behind Dimitrescu’s look. Namely, 16th-century noblewoman and serial killer Countess Elizabeth Bathory and Morticia Addams, specifically Anjelica Houston’s portrayal. A Japanese urban legend born on an imageboard also influenced the design of Dimitrescu. The story of Hassaku-sama is a legend of a spirit that is bound to a village and she eventually murders people she’s drawn to. Hassaku-sama changes appearance depending on who sees her, according to legend, but she most commonly appears wearing a long white dress and a wide-brimmed hat. 

Lady Alcina Dimitrescu Resident Evil Village Daughters
Source: pcinvasion

The New Approach To The Development Of Resident Evil Villains

Takano talks about how the team looked at the previous Resident Evil games and decided to take them in a new direction. Instead of the stereotypical zombie enemies, the original games featured they decided to re-examine what frightens players. The game’s producer, Jun Takeuchi, expressed the series’s need to venture beyond the stereotypical zombies. A move they’ve made with much success thus far.

The first shakeup to the Resident Evil formula happened with Resident Evil: Biohazard. After 6 previous titles featuring zombies and action-focused gameplay, the series went back to survival horror and didn’t feature normal human or zombie enemies. Takeuchi says they’re going to explore those concepts again for Village.

What we’ve seen so far of Resident Evil: Village is enough to spark excitement in anyone. Interesting aesthetics, great character design, and a focus on keeping the series new and exhilarating is a formula that’s sure to please. Additionally, we have some hints we haven’t seen all the game has yet to offer. Takano stated there are more elements on top of what we’ve seen and they promise to make Village a bigger experience than Resident Evil: Biohazard. 

Capcom has given us a lot of details thanks to the fan reception of Lady Dimitrescu. Let’s hope the rest of the game makes us all buzz as much as the teaser did.

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Opinions and Perspectives

This feels like a real evolution for the series

7

Love that they're keeping some elements under wraps

2

You can tell they put a lot of thought into making her intimidating

4

Curious to see how the Great Depression era elements play out

3

The cultural mashup in her design is brilliant

0

I respect how they're trying to redefine what scary means in RE

6

Really smart of them to move beyond just zombies

7

The level of detail in the character design is incredible

4

Makes me wonder what other surprises they have in store

7

This might be the most interesting villain design since Mr X

2

The urban legend connection adds such an interesting layer to it all

1

I'm intrigued by how they'll balance the vampire elements with traditional RE horror

1

Seeing Capcom embrace the unexpected fan reaction is pretty cool

2

The memes probably helped with marketing more than any official campaign could

3

It's clever how they incorporated multiple cultural influences

5

I love that they're keeping some mystery about the other elements in the game

4

Those doorway scenes are going to be terrifying

8

Never thought I'd see Resident Evil tackling vampire mythology

0

The art direction seems really thought out this time

1

Looking forward to seeing how this compares to Biohazard

2

Wonder if we'll see more characters inspired by historical figures

3

The attention to historical detail is really impressive

1

I'm glad they didn't just copy other recent vampire stories

5

Reading about all these influences makes me appreciate the design even more

1

The gothic castle setting with a 1920s twist sounds amazing

7

It's refreshing to see developers take fan questions seriously and provide real answers

5

The fan response must have caught Capcom completely off guard

3

I actually prefer this to the old zombie formula

7

Can we talk about how they managed to make a vampire scary again? That's not easy these days

5

The way they're evolving the series while keeping the horror core is impressive

3

I'm curious about these other elements Takano mentioned

0

They really nailed the balance between scary and stylish

0

A tall vampire lady running a cult? This is definitely not what I expected from Resident Evil

3

After reading about the Hassaku-sama connection, the whole design makes even more sense

2

The mix of horror and elegance in her design is perfect

2

I appreciate them explaining the design choices. Shows how much thought went into it

0

The wide-brimmed hat is such a striking design choice. Really makes her stand out

0

That's what I love about modern Resident Evil. They're not afraid to experiment

6

The cult aspect adds an interesting layer to the vampire theme

4

I wonder if other villains in the game will be just as unique

8

The fact that the art team didn't expect this reaction makes it even better

6

I think the survival horror focus is exactly what the series needed. The action-heavy games were getting stale

5

Her crouching under doorways in the concept art must have been quite a sight

6

Not sure how I feel about them moving away from traditional horror elements

3

The Japanese urban legend connection surprised me. Really cool how they mixed different cultural influences

3

Anyone else find it hilarious that they had to address her height because of all the fan questions?

2

Great Depression era vampires? Sign me up! Such a unique setting for horror

8

The Morticia Addams inspiration really shows in her design. I can totally see the Anjelica Huston influence

3

I actually miss the classic zombies. Not every change needs to be this dramatic

3

The 1920s aesthetic is such a brilliant choice. Really sets it apart from other vampire games

8

9'6'' tall? That's absolutely terrifying! I can already imagine the chase sequences

0

Honestly wasn't sure about moving away from zombies at first, but after Biohazard I'm totally on board with this new direction

6

The inspiration from Elizabeth Bathory is fascinating. Really adds a dark historical element to her character

8

I love how Capcom is taking risks with their villain designs. Lady Dimitrescu is such a refreshing take on the vampire trope!

5

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